The Conveyor Drops, The Trampoline Catches

Watermelon Mania
optimal

The project claimed Godot 4.3 for about as long as it took to notice the pin was a lie. Same afternoon it became 4.7.2 in the config, the design notes, and the docs. A first tree is not a game. A missing sprite is not a melon.

What landed next was the loop. A conveyor drops fruit onto a trampoline. Fill sprites so the belt is not a row of error squares. Melon types registered as real resources, because the belt had been calling Object.get on things it did not know how to name. The vendor stands under the drop. A headless pass can catch one without a hand on the mouse. That is the whole toy: drop, bounce, bowl.

Play-path bugs came with the loop, the way they always do when a diagram meets a physics step. None of them changed the shape. The fruit leaves the belt. The trampoline argues. The bowl is supposed to win.